
Buff Lightning Money Gain by around 4x. Nerf its Radius by 25% (Effectively a
~2.25x Buff)
- Lightning requires a large token investment for its effect to even be noticeably consistent. In addition, the amount of blocks it breaks is so large that it intrinsically makes Jackhammer worse (which also relies on total blocks broken). Buffing the amount of money per block broken, as well as reducing the number of blocks affected, should make this enchantment much more desirable to invest your tokens into
Fix Autosmelt and Autoblock
- Autosmelt doesn't work on materials obtained from Fortune. It also doesn't work on ore blocks (blocks of gold or should smelt into entire gold blocks). Autoblock doesn't compact blocks.
Increase Block sell prices for ores
- Autoblock is meant to contert ingots and minerals to blocks when you have enough of that material, which really only saves inventory space. Since Autosell is toggled on by default, Autoblock doesn't actually help you increase the amount of money you make (Just changes how often you autosell). Give autoblock some value by increasing the amount that blocks sell for, (maybe 10-11 ingots worth of sell price per blocks, for a 10% increase from ores/compactable blocks).
Nerf Cluster Bomb and Dragon's Eye by around 50-60%
- Cluster Bomb and Dragon's Eye are hilariously overtuned right now (One Cluster Bomb activation let me purchase the upgrades from level 1 to 8 in one go. Dragon's Eye lets me purchase the next 3 upgrades in one go from level 1). With Token Armor fixed, this number really needs to be decreased a lot. The amount of tokens you should be able to get from these enchantments should be higher than they are currently if you have excellent token armor, but not before then.